Decoding Racecraft.

Since 2019, we’ve been adapting intercultural computing activities and guidelines for U.S. based middle and high school computer science education. This builds on work and insights from the Nairobi Play Project, which is founded on intergroup contact theory and peace education. Unlike East Africa, social tensions in U.S. contexts are often along racial lines. In translating activities and making new ones, we have seriously considered critical work on race and racism and built this into intercultural computing for the U.S. Our approach is based on a “racecraft” perspective.

Resources.

 
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FAQ.

Our perspective on anti-racist practice derives primarily from the work of Barbara J. and Karen E. Fields, Paul Gilroy, Jabari Mahiri, and Carlos A. Hoyt. Do you have questions? Want to learn more about Decoding Racecraft? Download our FAQ.

 
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Activities.

We deployed a few co-located activities from Decoding Racecraft in early 2020 (unfortunately discontinued by the COVID-19 pandemic). We’ve made certain activities available to the public to meet the need for anti-racist pedagogy in CS education. These activities are works in progress and we welcome feedback and collaborators.

 
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Intercultural Play Project: Global